Dragimals is an iPad and iPhone app for babies and toddlers. It encourages playfulness and gesture-mastery, without the usual frustration inherent in iPad games.
I found there was a distinct lack of digital toys on the App Store for kids aged 1-4. I came up with Dragimals as I saw this gap in the market for fun, early learning apps for babies and toddlers.
Kids can create a scene by dragging animals out of a drawer, where they will celebrate by animating and making noises. From the pond to the safari, there's a favourite animal for every child, and the young at heart.
This is an app that I built and launched collaborating with Kat Neville who did the design and assets.