Building games and providing game development resources


KickCode Games

May 13, 2016

Introducing KickCode Games!

Unity Render Texture

Sep 13, 2013

UPDATE: All engine features are now available in both Personal and Pro editions of Unity, so you no longer need a paid Unity license to use this feature!

This is a fairly brief tutorial on how to setup a Render Texture. This feature makes it trivial...

The Power of Prototyping

Sep 05, 2013

Recently I’ve been spending some time prototyping different game ideas. Partly this was so that I could get to grip with a wide variety of features of Unity - different types of game prototypes have lent themselves to me learning and polishing my knowledge...

Throwing Shapes

Aug 23, 2013

I wanted an excuse to play around with Futile, the 2D framework for Unity by Matt Rix, especially since I read that it's quite easy to pick up if you're familiar with Cocos2d, which I am. I figured a simple puzzle or shape game would be best, so I didn't have to spend too long messing around with assets, so I came up with the idea for Throwing Shapes.

7DFPS: after the dust has settled

Aug 21, 2013

I thought it might be fun to look back at 7DFPS, now the dust has settled, to look at what went right and what went wrong with the development of Velocity Ball. The observations here might be useful to other people doing a time limited game jam in future, and certainly will help me to solidify my experiences to make next time around even better.

Velocity Ball (#7DFPS): Dev Blog #3

Aug 19, 2013

7DFPS finished a couple of days ago, and I just about wrapped up a version of Velocity Ball I was happy with. It then took me a few days to sort out a video demoing the game, and also a downloadable build.

You can check out more about the game...

Velocity Ball (#7DFPS): Dev Blog #2

Aug 14, 2013

Just a couple of days to go now for 7DFPS, and since the last dev blog I’ve only really had time to improve the arena and presentation a bit, and add a menu.

Velocity Ball (#7DFPS): Dev Blog #1

Aug 12, 2013

3 days into my 7DFPS game, and things are progressing quite well. I've learned the basics of blocking out arenas in Blender, and setting them up properly with UV unwrapping for texturing them in Unity.

Upcoming Jam: #7DFPS

Aug 08, 2013

On Saturday, this years 7DFPS game jam begins!

Screenshot Saturday

Jul 05, 2013

We’ve built a mini web app to show off everyone’s #screenshotsaturday posts, Screenshot Saturday.