Aug 23, 2013
I wanted an excuse to play around with Futile, the 2D framework for Unity by Matt Rix, especially since I read that it's quite easy to pick up if you're familiar with Cocos2d, which I am. I figured a simple puzzle or shape game would be best, so I didn't have to spend too long messing around with assets, so I came up with the idea for Throwing Shapes.
Aug 19, 2013
7DFPS finished a couple of days ago, and I just about wrapped up a version of Velocity Ball I was happy with. It then took me a few days to sort out a video demoing the game, and also a downloadable build.
You can check out more about the game...
Aug 14, 2013
Just a couple of days to go now for 7DFPS, and since the last dev blog I’ve only really had time to improve the arena and presentation a bit, and add a menu.
Aug 12, 2013
3 days into my 7DFPS game, and things are progressing quite well. I've learned the basics of blocking out arenas in Blender, and setting them up properly with UV unwrapping for texturing them in Unity.