Building games and providing game development resources

Velocity Ball (#7DFPS): Dev Blog #3

Aug 19, 2013 - Elliott Draper

7DFPS finished a couple of days ago, and I just about wrapped up a version of Velocity Ball I was happy with. It then took me a few days to sort out a video demoing the game, and also a downloadable build.

You can check out more about the game, including the Mac download and controls (keyboard/mouse or PS3 controller) for the game here - Windows build hopefully coming soon, and I might well get a build running on the OUYA too.

I'm pretty pleased that in a week I was able to get 2v2 gameplay with (fairly limited) AI in, working arena, some nice special effects, and proper game timers, scoring and restarting. I had a fair few other ideas beyond that, but 7 days isn't quite as long as it seems! Below is the video run through of what the build looks like right now:

Check out the video - and if you're on Mac, download it and give it a go yourself! You can let me know what you think in the comments on this post, on Twitter, or via our contact form. I'm going to pause and take stock of the project a little bit now (and work on some other prototype ideas), but then will return to it and do another iteration on the idea with feedback and refinements as I think it could be a lot of fun with a bit more time and attention!

If you've worked on a 7DFPS game too then please let me know - I'm checking out lots on the 7DFPS site, but don't hesitate to shout about your game so I know to take a look!

UPDATE: After a few requests, I've added the ability to play the game in browser using the Unity web player. Click here to check it out!

Check out our macOS apps, AppTrack and WordTarget.

If you're looking for bespoke development for your own apps, using Ruby on Rails, RubyMotion, React Native or Unity, you can hire @ejdraper - visit to learn more.

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